Pirates don't work your buildings, so you need slaves in order to work them for you, and this means you need both pirates and slaves (called 'captives' in-game) - there's no getting by with one or the other. You don't have citizens as such, you have slaves - and they too, need to be kept with a modicum of comfort or else you'll find your island embroiled within a slave revolt. As such, the main focus is on building a pirate fleet, avoiding detection from the major European powers, sending off your pirates on raids that could easily see them all wiped out, and keeping the surviving pirates as happy as possible so they don't decide that you're next in their crosshairs. Exports are possible, but hardly the focus, and the Smuggler's Cove is really something you build after you've already built up your economy through the aforementioned plunder. In Tropico 2, you are running a plunder driven economy. This is not how Tropico 2 works, not in the slightest. Everything else is an elaboration on that idea, from refining raw or unfinished goods into industrial commodities, or building tourist and entertainment-oriented buildings to profit from rich foreigners. You build nodes, you work the nodes using your citizens, and you reap the profits from those nodes. In every other Tropico game, the economic focus is on supply chain management in an export or services-driven economy. Providing workers and truckers.Īlso, note that factories won't need only to bring the production to ports, they will need that the resource for it reaches it first, like, you won't produce cigars without tobacco, and all the transportation thing starts again.Tropico 2 is radically different to any other game in the series, beyond its pirate thematics. That is it, everything that gets you money in the game, needs to get to the ports first, if you are building the factories far away from your cities, the truckers will take a lot of time and might even ignore going there as its just too far, i always liked to build a nice city, with more "mid class" tropicans and i used it as touristic city, and keep the rest of the island for production, with some minor villages functioning as infrastructure for them. I always build factories far away from the inhabitants to prevent pollution from affecting them, but there should be a port too then to get those cigars aboard. I also use factories, its the same there, I thought they work over time, but now I guess I need to get the goods to the docks first, then enjoy the profit. It is true that I change the farm options (banana, coffee, papaya.), so that should be the problem. Originally posted by StalkerCZ:Ok, I think I got it. Now, how much profit you are going to make depend on how much the harvest will produce and the effectiveness of your truckers to take everything to the port, also, note that when you check the building for profits, it isn't going to earn a whole lotta money every month because everything takes time to grow up again. At this time, they will store the harvest in the farm, waiting for a "trucker (yeah, that was the word in my language, but its the guy who carry things around)", he will come, pick up the harvest and take to the port, or market, deppending if you planting corn or some "eatable" food. That will take some time to grow up and finally, the farmers will come back and harvest. You build the farm, some people will take the farmer job there, they will prepare the land and seed the "commodity (sorry don't remember other word" you select. Well, that depends a lot, if you zoom up an watch the production yourself, you'll see everything i s matematically happening, for example: I use Windows 7, I hope that is not a problem. At one time, my farm has a profit of 3000 dollars, but then, it goes into minus. Originally posted by StalkerCZ:I also have problems with undersatnding the industry.
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